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Benjamin Midkiff

3D ARTIST & GAME DESIGNER
  • 3D Art
  • Design
  • Blog
  • Resume
  • Contact

Benjamin Midkiff Blog:

There's a whole lot more to 3D Art than just the final render. On this blog, the process will be broken down providing behind-the-scenes looks at what goes into making the final piece, it's origins, the struggles, and technical specifications. 



Featured posts:

Featured
LighthouseRender_2.jpg
Dec 2, 2018
Dec 2, 2018
Dec 2, 2018
Featured
Lighthouse on Sketchfab
Jul 29, 2018
Lighthouse on Sketchfab
Jul 29, 2018
Jul 29, 2018
image_0102.png
Jul 21, 2018
A Sea for a Lighthouse
Jul 21, 2018
Jul 21, 2018
LighthouseInfo.jpg
Jul 15, 2018
Updating the Lighthouse
Jul 15, 2018
Jul 15, 2018
image_0102.png

Unity's Ocean

I have been working in Unity to get a solid real-time ocean up and running for the Lighthouse. I am pleased with the current preset and I am looking into rendering a short video using it. The preset does make for some nice renders in the mean time. 

The starting point for the ocean was the Unity community ocean package which was heavily modified. A fog volume was utilized for the background and Volumetric lighting was utilized to get the correct haze around the sun. 

A Sea for a Lighthouse

July 21, 2018 in 3D
image_0002.png
Tags: Lighthouse
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